EXPLANATION: Click one of the buttons along the top for a new game. Once you are playing a game, click on the numbered tiles to mark squares. The rules to this game are similar to Minesweeper: each number represents the number of mines surrounding it. However, in this game, squares with mines also show numbers themselves. A tile with a "0" could still contain a mine- it's only the tile's neighbors that will report a mine nearby.

Mouse button legend:

left-click: mark a square that you think does not contain a mine.
right-click: mark a square as having a mine.

The colored squares mean the following things:

GREEN- correctly determined as not having a mine
YELLOW- correctly determined as having a mine
RED- uncovered but contains a mine! oh noes!
BLUE- marked as having a mine but it actually does not.

HINTS:

-You can use the AUTOPLAY button to let the computer determine some of the mined/non-mined tiles. Repeated use of the Autoplay button will solve MOST puzzles. So don't cheat!
-You can start a new game at any time by clicking one of the New Game buttons along the top.

This game complements my old Minekiller project from Summer 2004. See that project for more details.

Written by Taren in April 2007.